I was happy to chat with the Student Game Developer's Alliance (SGDA) for their summit in June. I was joined by Diandra Lasrado and Isa Party, as well as our moderator Nicolette Bond. This discussion was geared towards people new to game writing or narrative design as a discipline.
Time Stamps
00:45 Introductions
03:10 How do you describe what do you do as game writers and narrative designers in relation to your current job and general experience?
06:58 Is there a right way to career for game writing or narrative design as a career path? Is there a path you would recommend to students?
13:04 Diandra on creating a successful portfolio
14:45 Personal Websites
18:25 How does gameplay impact how you create a narrative experience for your games?
23:10 Working with production and other departments
28:05 The difference in working for indie versus AAA
33:12 Resources for narrative design (books and tools)
38:26 Can you have too much in your portfolio?
45:00 Where you can follow the panelists work
48:00 What projects panelists are working on
Opmerkingen